//-----------------------------------------------------------------------------
// 
// MAP
//
// fichier ou sont enregistres les sprites, les textures, et les objets 
//
//-----------------------------------------------------------------------------

#include "Windmill.hpp"

// definition des sprites
const unsigned char sprite_toit[]={
	0xff, 0xff, 0xff, 0xff, 
	0xff, 0xff, 0xff, 0xff, 
	0x88, 0x88, 0x84, 0x41, 
	0x88, 0x88, 0x84, 0x41, 
	0x88, 0x8c, 0x8c, 0x41, 
	0x89, 0x88, 0x88, 0x41, 
	0x99, 0x08, 0x88, 0x41, 
	0x9d, 0x18, 0x8c, 0x41, 
	0xf7, 0xb7, 0xf6, 0xe3, 
	0xa2, 0xe6, 0x33, 0xbf, 
	0xa2, 0x42, 0x11, 0x11, 
	0xa2, 0x42, 0x11, 0x11, 
	0xb2, 0x46, 0x11, 0x11, 
	0x9e, 0x65, 0x39, 0xd9, 
	0xe5, 0xdd, 0xef, 0x7d, 
	0xc4, 0x84, 0x44, 0x27, 
	0xc4, 0x84, 0x44, 0x21, 
	0xec, 0x84, 0x46, 0x21, 
	0xbc, 0xcc, 0x66, 0x21, 
	0x97, 0xde, 0xf7, 0x73, 
	0x82, 0x73, 0x9d, 0xdf, 
	0x82, 0x21, 0x08, 0x89, 
	0xc2, 0x21, 0x08, 0x89, 
	0xc2, 0x21, 0x08, 0x89, 
	0xc7, 0x21, 0x0d, 0xdd, 
	0xfd, 0xf3, 0x15, 0x77, 
	0x99, 0x9e, 0xf7, 0x21, 
	0x88, 0x84, 0x42, 0x21, 
	0x88, 0x84, 0x42, 0x21, 
	0xc8, 0x84, 0x42, 0x21, 
	0xff, 0xfc, 0xe6, 0x73, 
	0xff, 0xff, 0xff, 0xff, 
};

const unsigned char sprite_brique[]={
	0xff,0xff,0xff,0xff,
	0x80,0x80,0x80,0x81,
	0x80,0x80,0x80,0x81,
	0x80,0x80,0x80,0x81,
	0xff,0xff,0xff,0xff,
	0x88,0x08,0x08,0x09,
	0x88,0x08,0x08,0x09,
	0x88,0x08,0x08,0x09,
	0xff,0xff,0xff,0xff,
	0x80,0x80,0x80,0x81,
	0x80,0x80,0x80,0x81,
	0x80,0x80,0x80,0x81,
	0xff,0xff,0xff,0xff,
	0x88,0x08,0x08,0x09,
	0x88,0x08,0x08,0x09,
	0x88,0x08,0x08,0x09,
	0xff,0xff,0xff,0xff,
	0x80,0x80,0x80,0x81,
	0x80,0x80,0x80,0x81,
	0x80,0x80,0x80,0x81,
	0xff,0xff,0xff,0xff,
	0x88,0x08,0x08,0x09,
	0x88,0x08,0x08,0x09,
	0x88,0x08,0x08,0x09,
	0xff,0xff,0xff,0xff,
	0x80,0x80,0x80,0x81,
	0x80,0x80,0x80,0x81,
	0x80,0x80,0x80,0x81,
	0xff,0xff,0xff,0xff,
	0x88,0x08,0x08,0x09,
	0x88,0x08,0x08,0x09,
	0xff,0xff,0xff,0xff,
};

const unsigned char sprite_test[]={
	0xff,0xff,0xff,0xff,
	0x87,0xff,0xfc,0x01,
	0xb4,0x00,0x05,0xfd,
	0xb4,0x00,0x05,0xfd,
	0x84,0x00,0x04,0x01,
	0xfc,0x00,0x07,0xff,
	0xc0,0x00,0x00,0x01,
	0xc0,0xfc,0x00,0x01,
	0xc3,0x86,0x00,0x01,
	0xcc,0x03,0x00,0x01,
	0xc9,0x99,0x00,0x01,
	0xc9,0x99,0x07,0xff,
	0xc8,0x01,0x04,0x01,
	0xc8,0x01,0x04,0x01,
	0xc8,0xf1,0x04,0x01,
	0xcc,0x62,0xff,0xff,
	0xc6,0x06,0x80,0x21,
	0xc3,0xfc,0x80,0x21,
	0xc0,0x00,0x80,0x21,
	0xc0,0x00,0xff,0xff,
	0xc0,0x00,0x04,0x01,
	0xc0,0x00,0x04,0x01,
	0xc0,0x00,0x04,0x01,
	0xc0,0x00,0x07,0xff,
	0xc0,0x00,0x00,0x01,
	0xc0,0x00,0x80,0x01,
	0xfc,0x01,0xc0,0x3f,
	0xc4,0x03,0xe0,0x3f,
	0xa4,0x07,0x70,0x33,
	0x94,0x0e,0x38,0x33,
	0x8f,0xff,0xff,0xff,
	0xff,0xff,0xff,0xff,
};

const unsigned char sprite_mur_colombage[]={
	0xff,0xff,0xff,0xff,
	0xc0,0x00,0x00,0x03,
	0xc0,0x00,0x00,0x03,
	0xe0,0x00,0x00,0x07,
	0xe0,0x3f,0xfc,0x07,
	0xe0,0x20,0x84,0x07,
	0xb0,0x20,0x84,0x0d,
	0xb0,0x20,0x84,0x0d,
	0xb0,0x20,0x84,0x0d,
	0x98,0x20,0x84,0x19,
	0x98,0x3f,0xfc,0x19,
	0x98,0x20,0x84,0x19,
	0x8c,0x20,0x84,0x31,
	0x8c,0x20,0x84,0x31,
	0xff,0xe0,0x87,0xff,
	0xff,0xe0,0x87,0xff,
	0x86,0x20,0x84,0x61,
	0x83,0x3f,0xfc,0xe1,
	0x83,0x20,0x84,0xc1,
	0x83,0x20,0x84,0xc1,
	0x81,0xa0,0x85,0x81,
	0x81,0xa0,0x85,0x81,
	0x81,0xbf,0xfd,0x81,
	0x80,0xc0,0x03,0x01,
	0x80,0xc0,0x03,0x01,
	0x80,0xc0,0x03,0x01,
	0x80,0x60,0x06,0x01,
	0x80,0x60,0x06,0x01,
	0x80,0x60,0x06,0x01,
	0x80,0x30,0x0c,0x01,
	0x80,0x30,0x0c,0x01,
	0xff,0xff,0xff,0xff,
};

const unsigned char sprite_plaque_egout[]={
	0x07,0xe0,
	0x18,0x18,
	0x21,0x04,
	0x40,0x02,
	0x48,0x82,
	0x80,0x01,
	0x80,0x11,
	0x82,0x21,
	0x84,0x81,
	0x80,0x21,
	0x90,0x01,
	0x41,0x02,
	0x40,0x02,
	0x20,0x04,
	0x18,0x18,
	0x07,0xe0,
};

const unsigned char sprite_mur_moulin[]={
	0x81,0x02,0x08,0x73,
	0x81,0x02,0x08,0x4d,
	0x81,0x02,0x08,0x41,
	0x81,0x02,0x08,0x41,
	0x81,0x02,0x08,0x41,
	0x81,0x02,0x08,0x41,
	0x81,0x02,0x09,0xc1,
	0x81,0x1e,0x0e,0x41,
	0x81,0xe2,0x08,0x41,
	0x81,0x02,0x08,0x41,
	0x81,0x02,0x08,0x41,
	0x81,0x02,0x48,0x41,
	0x81,0x02,0xa8,0x41,
	0x81,0x03,0x18,0x79,
	0x81,0x02,0x08,0x47,
	0x81,0x02,0x08,0x41,
	0xf9,0x02,0x08,0x41,
	0x87,0x04,0x08,0x21,
	0x81,0x04,0x08,0x21,
	0x81,0x04,0x08,0x21,
	0x81,0x04,0x08,0x21,
	0x81,0x04,0x0e,0x61,
	0x81,0x04,0x09,0xa1,
	0x81,0x04,0x08,0x21,
	0x81,0x04,0x08,0x21,
	0x81,0x3c,0x08,0x21,
	0x81,0xc4,0x08,0x21,
	0x81,0x04,0x08,0x21,
	0x81,0x04,0x08,0x31,
	0x99,0x04,0x08,0x2f,
	0xe7,0x04,0x08,0x21,
	0x81,0x07,0xf8,0x21,
};

const unsigned char sprite_porte_moulin[]={
	0x80,0x00,0x00,0x01,
	0x80,0x00,0x00,0x01,
	0x80,0x00,0x00,0x01,
	0x80,0x00,0x00,0x01,
	0x80,0x00,0x00,0x01,
	0x80,0x0f,0xf0,0x01,
	0x80,0x3f,0xfc,0x01,
	0x80,0x70,0x0e,0x01,
	0x80,0xe0,0x07,0x01,
	0x81,0xc0,0x03,0x81,
	0x81,0x80,0x01,0x81,
	0x81,0x80,0x01,0x81,
	0x81,0x80,0x01,0x81,
	0x81,0x80,0x01,0x81,
	0x81,0x80,0x01,0x81,
	0x81,0x80,0x01,0x81,
	0x81,0x80,0x01,0x81,
	0x81,0x80,0x01,0x81,
	0x81,0x80,0x01,0x81,
	0x81,0x80,0x1d,0x81,
	0x81,0x80,0x01,0x81,
	0x81,0x80,0x01,0x81,
	0x81,0x80,0x01,0x81,
	0x81,0x80,0x01,0x81,
	0x81,0x80,0x01,0x81,
	0x81,0x80,0x01,0x81,
	0x81,0x80,0x01,0x81,
	0x81,0x80,0x01,0x81,
	0x81,0x80,0x01,0x81,
	0x81,0x80,0x01,0x81,
	0x81,0x80,0x01,0x81,
	0xff,0xff,0xff,0xff,
};

const unsigned char sprite_pale_moulin[]={
	0xff,0xff,
	0xff,0xff,
	0xff,0xff,
	0xc1,0x83,
	0xc1,0x83,
	0xc1,0x83,
	0xc1,0x83,
	0xc1,0x83,
	0xc1,0x83,
	0xff,0xff,
	0xe1,0x87,
	0xe1,0x87,
	0xe1,0x87,
	0xe1,0x87,
	0xe1,0x87,
	0xe1,0x87,
	0xe1,0x87,
	0xe1,0x87,
	0xff,0xff,
	0xf1,0x8f,
	0xf1,0x8f,
	0xf1,0x8f,
	0xf1,0x8f,
	0xf1,0x8f,
	0xf1,0x8f,
	0xf1,0x8f,
	0xff,0xff,
	0xd1,0x8b,
	0xd9,0x9b,
	0xd9,0x9b,
	0xd9,0x9b,
	0xd9,0x9b,
	0xd9,0x9b,
	0xd9,0x9b,
	0xd9,0x9b,
	0xff,0xff,
	0xd9,0x9b,
	0xcd,0xb3,
	0xcd,0xb3,
	0xcd,0xb3,
	0xcd,0xb3,
	0xcd,0xb3,
	0xff,0xff,
	0xcd,0xb3,
	0xcd,0xb3,
	0xc5,0xa3,
	0xc7,0xe3,
	0xc7,0xe3,
	0xc7,0xe3,
	0xc7,0xe3,
	0xc7,0xe3,
	0xff,0xff,
	0xc7,0xe3,
	0xe7,0xe7,
	0xe7,0xe7,
	0xb3,0xcd,
	0xb3,0xcd,
	0x9b,0xd9,
	0x9b,0xd9,
	0x8f,0xf1,
	0x8f,0xf1,
	0x87,0xe1,
	0x87,0xe1,
	0xff,0xff,
};

const unsigned char sprite_haie[]={
	0x80,0x01,
	0xff,0xff,
	0x80,0x01,
	0x80,0x01,
	0x80,0x01,
	0xff,0xff,
	0x80,0x01,
	0x80,0x01,
};

const unsigned char sprite_porte_brique[]={
	0xff,0xff,0xff,0xff,
	0x80,0x80,0x80,0x81,
	0x80,0x80,0x80,0x81,
	0x80,0x80,0x80,0x81,
	0xfe,0xff,0xff,0x7f,
	0x89,0xff,0xff,0x89,
	0x89,0xc0,0x03,0x89,
	0x89,0x80,0x01,0x89,
	0xff,0x80,0x01,0xff,
	0x81,0x80,0x01,0x81,
	0x81,0xc0,0x01,0x81,
	0x81,0xc0,0x01,0x81,
	0xff,0xc0,0x01,0xff,
	0x89,0x80,0x01,0x89,
	0x89,0x80,0x01,0x89,
	0x89,0x80,0x01,0x89,
	0xff,0x80,0x01,0xff,
	0x81,0x80,0x01,0x81,
	0x81,0x80,0x01,0x81,
	0x81,0x80,0x1d,0x81,
	0xff,0x80,0x01,0xff,
	0x89,0x80,0x01,0x89,
	0x89,0x80,0x01,0x89,
	0x89,0x80,0x01,0x89,
	0xff,0xc0,0x01,0xff,
	0x81,0xc0,0x01,0x81,
	0x81,0xc0,0x01,0x81,
	0x81,0x80,0x01,0x81,
	0xff,0x80,0x01,0xff,
	0x89,0x80,0x01,0x89,
	0x89,0x80,0x01,0x89,
	0xff,0xff,0xff,0xff,
};

const unsigned char sprite_pancarte_forgeron[]={
	0xff,0xff,
	0x80,0x01,
	0x80,0x01,
	0x80,0x01,
	0xbf,0x81,
	0xbf,0xfd,
	0x9f,0xf9,
	0x87,0xe1,
	0x87,0xe1,
	0x83,0xc1,
	0x83,0xc1,
	0x8f,0xf1,
	0x9f,0xf9,
	0x80,0x01,
	0x80,0x01,
	0xff,0xff,
};

const unsigned char sprite_mur_int_maison[]={
	0xff,0xff,
	0x98,0x19,
	0xb0,0x0d,
	0xe0,0x07,
	0xc0,0x03,
	0x80,0x01,
	0x80,0x01,
	0x80,0x01,
	0x80,0x01,
	0x80,0x01,
	0x80,0x01,
	0x80,0x01,
	0x80,0x01,
	0x80,0x01,
	0x80,0x01,
	0x80,0x01,
	0x80,0x01,
	0x80,0x01,
	0x80,0x01,
	0x80,0x01,
	0xff,0xff,
	0xff,0xff,
	0x91,0x11,
	0x91,0x11,
	0x91,0x11,
	0x91,0x11,
	0x91,0x11,
	0x91,0x11,
	0x91,0x11,
	0x91,0x11,
	0x91,0x11,
	0xff,0xff,
};

const unsigned char sprite_porte_int_maison[]={
	0xff,0xff,0xff,0xff,
	0x98,0x00,0x00,0x19,
	0xb0,0x00,0x00,0x0d,
	0xe0,0x00,0x00,0x07,
	0xc0,0xff,0xff,0x03,
	0x81,0xff,0xff,0x81,
	0x81,0xc0,0x03,0x81,
	0x81,0x80,0x01,0x81,
	0x81,0x80,0x01,0x81,
	0x81,0x80,0x01,0x81,
	0x81,0xc0,0x01,0x81,
	0x81,0xc0,0x01,0x81,
	0x81,0xc0,0x01,0x81,
	0x81,0x80,0x01,0x81,
	0x81,0x80,0x01,0x81,
	0x81,0x80,0x01,0x81,
	0x81,0x80,0x01,0x81,
	0x81,0x80,0x01,0x81,
	0x81,0x80,0x01,0x81,
	0x81,0x80,0x1d,0x81,
	0xff,0x80,0x01,0xff,
	0xff,0x80,0x01,0xff,
	0x91,0x80,0x01,0x91,
	0x91,0x80,0x01,0x91,
	0x91,0xc0,0x01,0x91,
	0x91,0xc0,0x01,0x91,
	0x91,0xc0,0x01,0x91,
	0x91,0x80,0x01,0x91,
	0x91,0x80,0x01,0x91,
	0x91,0x80,0x01,0x91,
	0x91,0x80,0x01,0x91,
	0xff,0xff,0xff,0xff,
};

const unsigned char sprite_comptoire[]={
	0x88,0x88,
	0x88,0x88,
	0x88,0x88,
	0x88,0x88,
	0xaa,0xaa,
	0x88,0x88,
	0x88,0x88,
	0x88,0x88,
};

const unsigned char sprite_trappe[]={
	0xff,0xff,
	0x88,0x89,
	0x88,0x89,
	0x88,0x89,
	0x88,0x89,
	0x88,0x89,
	0x88,0x89,
	0x88,0x89,
	0x88,0x89,
	0x88,0x89,
	0x88,0x09,
	0x89,0xc9,
	0x89,0x49,
	0x89,0xc9,
	0x88,0x09,
	0xff,0xff,
};

const unsigned char sprite_table[]={
	0xff,0xff,0xff,0xff,
	0x80,0x00,0x00,0x01,
	0x80,0x00,0x00,0x01,
	0x80,0x00,0x00,0x01,
	0x80,0x04,0x00,0x81,
	0x80,0x00,0x00,0x01,
	0x80,0x00,0x00,0x01,
	0x80,0x00,0x80,0x01,
	0x80,0x00,0x00,0x01,
	0x82,0x00,0x00,0x01,
	0x80,0x00,0x00,0x01,
	0x80,0x00,0x00,0x01,
	0x80,0x00,0x00,0x01,
	0x80,0x00,0x00,0x41,
	0x80,0x00,0x00,0x01,
	0xff,0xff,0xff,0xff,
};

const unsigned char sprite_arbre1[]={
  0x00,0x00,0x00,0x00,
  0x00,0x00,0x00,0x00,
  0x00,0x07,0x80,0x00,
  0x00,0x08,0x7c,0x00,
  0x00,0x10,0x04,0x00,
  0x03,0x60,0x0b,0x80,
  0x04,0x80,0x04,0x40,
  0x04,0x00,0x00,0x40,
  0x04,0x00,0x00,0x20,
  0x08,0x78,0x00,0x10,
  0x14,0x07,0xc0,0x08,
  0x12,0x00,0x00,0x04,
  0x20,0x00,0x00,0x04,
  0x40,0x00,0x00,0x06,
  0x40,0x00,0x00,0xc6,
  0x40,0x00,0x03,0x04,
  0xe0,0x01,0x3c,0x04,
  0xa0,0x01,0xc0,0x06,
  0x9e,0x80,0x00,0x02,
  0x83,0x80,0x00,0x02,
  0x80,0x00,0x00,0x02,
  0x80,0x00,0x00,0x02,
  0x80,0x00,0x00,0x03,
  0x80,0x00,0x00,0x05,
  0x80,0x00,0x0c,0x05,
  0x88,0x00,0x0c,0x1d,
  0x88,0x1f,0x00,0x01,
  0x4e,0x08,0x00,0x06,
  0x70,0x00,0x00,0x01,
  0x10,0x00,0x00,0x01,
  0x60,0x00,0x00,0x01,
  0x40,0x00,0x30,0x09,
  0x50,0x00,0xc0,0x05,
  0x50,0x00,0x00,0x0e,
  0x40,0x00,0x00,0x08,
  0x48,0x00,0x00,0x84,
  0x74,0x00,0x00,0x04,
  0x07,0x7f,0x80,0xf8,
  0x00,0x89,0xff,0x80,
  0x00,0x06,0x51,0x00,
  0x00,0x05,0x50,0x80,
  0x00,0x04,0x10,0x00,
  0x00,0x04,0xd0,0x00,
  0x00,0x04,0xd0,0x00,
  0x00,0x04,0x10,0x00,
  0x00,0x04,0x90,0x00,
  0x00,0x05,0x30,0x00,
  0x00,0x05,0x30,0x00,
  0x00,0x05,0x30,0x00,
  0x00,0x05,0x30,0x00,
  0x00,0x04,0x10,0x00,
  0x00,0x04,0x10,0x00,
  0x00,0x06,0x10,0x00,
  0x00,0x05,0x50,0x00,
  0x00,0x04,0x50,0x00,
  0x00,0x04,0x50,0x00,
  0x00,0x04,0x90,0x00,
  0x00,0x04,0x50,0x00,
  0x00,0x04,0x30,0x00,
  0x00,0x05,0x10,0x00,
  0x00,0x05,0x10,0x00,
  0x00,0x0f,0x78,0x00,
  0x00,0x31,0xc4,0x00,
  0x00,0x02,0x20,0x00,
};

const unsigned char mask_arbre1[]={
  0x00,0x00,0x00,0x00,
  0x00,0x00,0x00,0x00,
  0x00,0x07,0x80,0x00,
  0x00,0x0f,0xfc,0x00,
  0x00,0x1f,0xfc,0x00,
  0x03,0x7f,0xfb,0x80,
  0x07,0xff,0xff,0xc0,
  0x07,0xff,0xff,0xc0,
  0x07,0xff,0xff,0xe0,
  0x0f,0xff,0xff,0xf0,
  0x1f,0xff,0xff,0xf8,
  0x1f,0xff,0xff,0xfc,
  0x3f,0xff,0xff,0xfc,
  0x7f,0xff,0xff,0xfe,
  0x7f,0xff,0xff,0xfe,
  0x7f,0xff,0xff,0xfc,
  0xff,0xff,0xff,0xfc,
  0xff,0xff,0xff,0xfe,
  0xff,0xff,0xff,0xfe,
  0xff,0xff,0xff,0xfe,
  0xff,0xff,0xff,0xfe,
  0xff,0xff,0xff,0xfe,
  0xff,0xff,0xff,0xff,
  0xff,0xff,0xff,0xff,
  0xff,0xff,0xff,0xff,
  0xff,0xff,0xff,0xff,
  0xff,0xff,0xff,0xff,
  0x7f,0xff,0xff,0xfe,
  0x7f,0xff,0xff,0xff,
  0x1f,0xff,0xff,0xff,
  0x7f,0xff,0xff,0xff,
  0x7f,0xff,0xff,0xff,
  0x7f,0xff,0xff,0xff,
  0x7f,0xff,0xff,0xfe,
  0x7f,0xff,0xff,0xf8,
  0x7f,0xff,0xff,0xfc,
  0x77,0xff,0xff,0xfc,
  0x07,0xff,0xff,0xf8,
  0x00,0x8f,0xff,0x80,
  0x00,0x07,0xf1,0x00,
  0x00,0x07,0xf0,0x80,
  0x00,0x07,0xf0,0x00,
  0x00,0x07,0xf0,0x00,
  0x00,0x07,0xf0,0x00,
  0x00,0x07,0xf0,0x00,
  0x00,0x07,0xf0,0x00,
  0x00,0x07,0xf0,0x00,
  0x00,0x07,0xf0,0x00,
  0x00,0x07,0xf0,0x00,
  0x00,0x07,0xf0,0x00,
  0x00,0x07,0xf0,0x00,
  0x00,0x07,0xf0,0x00,
  0x00,0x07,0xf0,0x00,
  0x00,0x07,0xf0,0x00,
  0x00,0x07,0xf0,0x00,
  0x00,0x07,0xf0,0x00,
  0x00,0x07,0xf0,0x00,
  0x00,0x07,0xf0,0x00,
  0x00,0x07,0xf0,0x00,
  0x00,0x07,0xf0,0x00,
  0x00,0x07,0xf0,0x00,
  0x00,0x0f,0xf8,0x00,
  0x00,0x31,0xc4,0x00,
  0x00,0x02,0x20,0x00,
};

// Personnages
const unsigned char sprite_forgeron[]={
  0x00,0x00,0x00,0x00,
  0x00,0x00,0x00,0x00,
  0x00,0x00,0x00,0x00,
  0x00,0x00,0x00,0x00,
  0x00,0x00,0x00,0x00,
  0x00,0x00,0x00,0x00,
  0x00,0x00,0x00,0x00,
  0x00,0x00,0x00,0x00,
  0x00,0x07,0xc0,0x00,
  0x00,0x18,0x30,0x00,
  0x00,0x20,0x08,0x00,
  0x00,0x2f,0xe8,0x00,
  0x00,0x24,0x48,0x00,
  0x00,0x25,0x48,0x00,
  0x00,0x21,0x08,0x00,
  0x00,0x20,0x08,0x00,
  0x00,0x23,0x88,0x00,
  0x00,0x30,0x18,0x00,
  0x00,0x3f,0xf8,0x00,
  0x00,0x1f,0xf0,0x00,
  0x03,0xff,0xff,0xc0,
  0x04,0x6f,0xe6,0x20,
  0x08,0x63,0x86,0x10,
  0x08,0x50,0x09,0x10,
  0x08,0x90,0x09,0x10,
  0x08,0x8f,0xf1,0x10,
  0x08,0x80,0x03,0x90,
  0x08,0xe1,0xfe,0x50,
  0x08,0xfe,0x02,0x50,
  0x08,0x80,0x03,0xd0,
  0x08,0x01,0xfe,0x10,
  0x08,0x0f,0xf0,0x10,
  0x07,0xf0,0x0f,0xe0,
  0x01,0x00,0x00,0x80,
  0x01,0x00,0x00,0x80,
  0x01,0x00,0x00,0x80,
  0x01,0x00,0x00,0x80,
  0x01,0x00,0x70,0x80,
  0x01,0x00,0x70,0x80,
  0x01,0x00,0x24,0x80,
  0x01,0x10,0x28,0x80,
  0x01,0x0f,0xf0,0x80,
  0x02,0x00,0x00,0x40,
  0x02,0x00,0x00,0x40,
  0x02,0x00,0x10,0x40,
  0x02,0x0c,0x60,0x40,
  0x02,0x00,0x00,0x40,
  0x03,0xff,0xff,0xc0,
  0x00,0x42,0x42,0x00,
  0x00,0x5a,0x5a,0x00,
  0x00,0x42,0x42,0x00,
  0x00,0x42,0x42,0x00,
  0x00,0x42,0x42,0x00,
  0x00,0x42,0x42,0x00,
  0x00,0x42,0x42,0x00,
  0x00,0x42,0x42,0x00,
  0x00,0x42,0x42,0x00,
  0x00,0x42,0x42,0x00,
  0x00,0x7e,0x7e,0x00,
  0x00,0x42,0x42,0x00,
  0x00,0x5a,0x5a,0x00,
  0x00,0x66,0x66,0x00,
  0x00,0x66,0x66,0x00,
  0x00,0x7e,0x7e,0x00,
};

const unsigned char mask_forgeron[]={
  0x00,0x00,0x00,0x00,
  0x00,0x00,0x00,0x00,
  0x00,0x00,0x00,0x00,
  0x00,0x00,0x00,0x00,
  0x00,0x00,0x00,0x00,
  0x00,0x00,0x00,0x00,
  0x00,0x00,0x00,0x00,
  0x00,0x00,0x00,0x00,
  0x00,0x07,0xc0,0x00,
  0x00,0x1f,0xf0,0x00,
  0x00,0x3f,0xf8,0x00,
  0x00,0x3f,0xf8,0x00,
  0x00,0x3f,0xf8,0x00,
  0x00,0x3f,0xf8,0x00,
  0x00,0x3f,0xf8,0x00,
  0x00,0x3f,0xf8,0x00,
  0x00,0x3f,0xf8,0x00,
  0x00,0x3f,0xf8,0x00,
  0x00,0x3f,0xf8,0x00,
  0x00,0x1f,0xf0,0x00,
  0x03,0xff,0xff,0xc0,
  0x07,0xff,0xff,0xe0,
  0x0f,0xff,0xff,0xf0,
  0x0f,0xff,0xff,0xf0,
  0x0f,0xff,0xff,0xf0,
  0x0f,0xff,0xff,0xf0,
  0x0f,0xff,0xff,0xf0,
  0x0f,0xff,0xff,0xf0,
  0x0f,0xff,0xff,0xf0,
  0x0f,0xff,0xff,0xf0,
  0x0f,0xff,0xff,0xf0,
  0x0f,0xff,0xff,0xf0,
  0x07,0xff,0xff,0xe0,
  0x01,0xff,0xff,0x80,
  0x01,0xff,0xff,0x80,
  0x01,0xff,0xff,0x80,
  0x01,0xff,0xff,0x80,
  0x01,0xff,0xff,0x80,
  0x01,0xff,0xff,0x80,
  0x01,0xff,0xff,0x80,
  0x01,0xff,0xff,0x80,
  0x01,0xff,0xff,0x80,
  0x03,0xff,0xff,0xc0,
  0x03,0xff,0xff,0xc0,
  0x03,0xff,0xff,0xc0,
  0x03,0xff,0xff,0xc0,
  0x03,0xff,0xff,0xc0,
  0x03,0xff,0xff,0xc0,
  0x00,0x7e,0x7e,0x00,
  0x00,0x7e,0x7e,0x00,
  0x00,0x7e,0x7e,0x00,
  0x00,0x7e,0x7e,0x00,
  0x00,0x7e,0x7e,0x00,
  0x00,0x7e,0x7e,0x00,
  0x00,0x7e,0x7e,0x00,
  0x00,0x7e,0x7e,0x00,
  0x00,0x7e,0x7e,0x00,
  0x00,0x7e,0x7e,0x00,
  0x00,0x7e,0x7e,0x00,
  0x00,0x7e,0x7e,0x00,
  0x00,0x7e,0x7e,0x00,
  0x00,0x7e,0x7e,0x00,
  0x00,0x7e,0x7e,0x00,
  0x00,0x7e,0x7e,0x00,
};



// definition des textures
const Texture tex_hidden = {};
const Texture tex_black = {};
const Texture tex_white = {};

const Texture tex_test = {sprite_test, NULL, 32, 32, 0, 0, 1, false, false, false};
const Texture tex_toit = {sprite_toit, NULL, 32, 32, 0, 0, 0, false, false};
const Texture tex_brique = {sprite_brique, NULL, 32, 32, 30, 30, 0, false, false};
const Texture tex_mur_colombage = {sprite_mur_colombage, NULL, 32, 32, 30, 30, 0, false, false};
const Texture tex_plaque_egout = {sprite_plaque_egout, NULL, 16, 16, 7, 7, 0, false, false};
const Texture tex_mur_moulin = {sprite_mur_moulin, NULL, 32, 32, 0, 0, 0.5, false, false};
const Texture tex_porte_moulin = {sprite_porte_moulin, NULL, 32, 32, 0, 0, 0, false, false};
const Texture tex_porte_brique = {sprite_porte_brique, NULL, 32, 32, 0, 0, 0, false, false};
const Texture tex_pale_moulin = {sprite_pale_moulin, NULL, 16, 64, 0, 0, 0.5, false, false};
const Texture tex_haie = {sprite_haie, NULL, 16, 8, 20, 10, 0, true, false};
const Texture tex_pancarte_forgeron = {sprite_pancarte_forgeron, NULL, 16, 16, 0, 0, 0, false, false};
const Texture tex_mur_int_maison = {sprite_mur_int_maison, NULL, 16, 32, 15, 30, 0, false, false};
const Texture tex_porte_int_maison = {sprite_porte_int_maison, NULL, 32, 32, 30, 30, 0, false, false};
const Texture tex_comptoire = {sprite_comptoire, NULL, 16, 8, 20, 10, 0, false, false};
const Texture tex_trappe = {sprite_trappe, NULL, 16, 16, 10, 10, 0, false, false};
const Texture tex_table = {sprite_table, NULL, 32, 16, 0, 0, 0, false, false};
const Texture tex_arbre1 = {sprite_arbre1, mask_arbre1, 32, 64, 0, 0};
const Texture tex_forgeron = {sprite_forgeron, mask_forgeron, 32, 64, 0, 0};



const Poly test_poly_rt[] = {
	{RECTANGLE, &tex_test, &tex_test, 0,0,20, 0,0,0, 0,-20,20},
};

const Poly poly_maison1[] = {
	// mur facade
	{RECTANGLE, &tex_brique, &tex_hidden, 0,60,30, 0,60,0, 0,0, 30},
	{RECTANGLE, &tex_mur_colombage, &tex_hidden, -5,60,60, -5,60,30, -5,0,60},
	{RECTANGLE, &tex_toit, &tex_hidden, 15,60,90, -5,60,60, 15,0,90},
	{RECTANGLE, &tex_black, &tex_hidden, -5,60,30, 0,60,30, -5,0,30},
	// autre cote ici
};

const Poly poly_maison2[] = {
	// mur facade
	{RECTANGLE, &tex_brique, &tex_hidden, 0,60,30, 0,60,0, 0,30, 30},
	{RECTANGLE, &tex_porte_brique, &tex_hidden, 0,30,30, 0,30,0, 0,0, 30},
	{RECTANGLE, &tex_mur_colombage, &tex_hidden, -5,60,60, -5,60,30, -5,0,60},
	{RECTANGLE, &tex_toit, &tex_hidden, 15,60,90, -5,60,60, 15,0,90},
	{RECTANGLE, &tex_black, &tex_hidden, -5,60,30, 3,60,30, -5,0,30},
	// autre cote ici
};

const Poly poly_pancarte_forgeron[] = {
	{RECTANGLE, &tex_black, &tex_black, 0,0,0, 0,0,-2, 14,0,0},
	{RECTANGLE, &tex_pancarte_forgeron, &tex_pancarte_forgeron, 2,0,-2, 2,0,-12, 12,0,-2},
};

const Poly poly_egout1[] = {
	{RECTANGLE, &tex_plaque_egout, &tex_hidden, 7,7,0, 0,7,0, 7,0,0}
};

const Poly poly_haie1[] = {
	//{RECTANGLE, &tex_haie, &tex_haie, 0,40,10, 0,40,0, 0,0,10}
	{RECTANGLE, &tex_haie, &tex_haie, 0,40,10, 0,40,0, 0,0,10}
};

const Poly poly_haie2[] = {
	{RECTANGLE, &tex_haie, &tex_haie, 0,100,10, 0,100,0, 0,0,10}
};

const Poly poly_moulin[] = {
	// mur tour
	{RECTANGLE, &tex_mur_moulin, &tex_hidden, 0,80,66, 0,80,0, 0,30,66},
	{RECTANGLE, &tex_mur_moulin, &tex_hidden, 0,30,66, 0,30,0, 50,30,66},
	{RECTANGLE, &tex_mur_moulin, &tex_hidden, 50,30,66, 50,30,0, 50,80,66},
	{RECTANGLE, &tex_mur_moulin, &tex_hidden, 50,80,66, 50,80,0, 0,80,66},
	// mur secondaire
	{RECTANGLE, &tex_porte_moulin, &tex_hidden, 15,30,30, 15,30,0, 15,0,30},
	{RECTANGLE, &tex_brique, &tex_hidden, 15,0,30, 15,0,0, 45,0,30},
	{RECTANGLE, &tex_brique, &tex_hidden, 45,0,30, 45,0,0, 45,30,30},
	// toit tour
	{RECTANGLE, &tex_toit, &tex_black, -5,55,80, -5,28,65, 55,55,80},
	{RECTANGLE, &tex_toit, &tex_black, 55,55,80, 55,82,65, -5,55,80},
	// toit secondaire
	{RECTANGLE, &tex_toit, &tex_black, 30,30,37, 10,30,28, 30,-5,37},
	{RECTANGLE, &tex_toit, &tex_black, 30,-5,37, 50,-5,28, 30,30,37},
	// potence
	{RECTANGLE, &tex_black, &tex_black, 65,55,72, 65,55,65, 50,55,72},
	// cache toit tour
	{TRIANGLE, &tex_white, &tex_hidden, 0,30,66, 0,55,80, 0,80,66},
	{TRIANGLE, &tex_white, &tex_hidden, 50,55,80, 50,30,66, 50,80,66},
	// cache toit secondaire
	{TRIANGLE, &tex_white, &tex_hidden, 30,0,37, 15,0,30, 45,0,30},
};

const Poly poly_pale[] = {
	{TRIANGLE, &tex_pale_moulin, &tex_pale_moulin, 3,21,56 ,0,0,0, -3,-21,56},
	{TRIANGLE, &tex_pale_moulin, &tex_pale_moulin, 3,60,-2 ,0,0,0, -3,47,36},
	{TRIANGLE, &tex_pale_moulin, &tex_pale_moulin, 3,17,-58 ,0,0,0, -3,50,-34},
	{TRIANGLE, &tex_pale_moulin, &tex_pale_moulin, 3,-50,-34 ,0,0,0, -3,-17,-58},
	{TRIANGLE, &tex_pale_moulin, &tex_pale_moulin, 3,-47,37 ,0,0,0, -3,-60,-2},
};

const Poly poly_maison_forgeron[] = {
	// murs
	{RECTANGLE, &tex_mur_int_maison, &tex_hidden, 0,0,30, 0,0,0, 0,60,30},
	{RECTANGLE, &tex_porte_int_maison, &tex_hidden, 0,60,30, 0,60,0, 0,90,30},
	{RECTANGLE, &tex_mur_int_maison, &tex_hidden, 0,90,30, 0,90,0, 0,120,30},
	{RECTANGLE, &tex_mur_int_maison, &tex_hidden, 60,0,30, 60,0,0, 0,0,30},
	{RECTANGLE, &tex_mur_int_maison, &tex_hidden, 60,120,30, 60,120,0, 60,0,30},
	{RECTANGLE, &tex_mur_int_maison, &tex_hidden, 0,120,30, 0,120,0, 60,120,30},
	// plafond
	{RECTANGLE, &tex_black, &tex_hidden, 0,0,30, 0,120,30, 60,0,30},
};

const Poly poly_comptoire[] = {
	{RECTANGLE, &tex_comptoire, &tex_comptoire, 40,0,9, 40,0,0, 0,0,9},
	{RECTANGLE, &tex_black, &tex_black, 40,-3,10, 40,3,10, 0,-3,10},
	{RECTANGLE, &tex_black, &tex_black, 0,0,30, 0,0,0, -3,0,30},
};

const Poly poly_trappe[] = {
	{RECTANGLE, &tex_trappe, &tex_trappe, 0,0,0, -10,0,0, 0,-10,0}
};

const Poly poly_table[] = {
	{RECTANGLE, &tex_table, &tex_table, 7,20,9, 0,20,9, 7,0,9},
	{RECTANGLE, &tex_black, &tex_black, 6,18,8, 6,18,0, 5,17,8},
	{RECTANGLE, &tex_black, &tex_black, 6,2,8, 6,2,0, 5,3,8},
	{RECTANGLE, &tex_black, &tex_black, 1,2,8, 1,2,0, 2,3,8},
	{RECTANGLE, &tex_black, &tex_black, 1,18,8, 1,18,0, 2,17,8},
};

const Poly poly_banc[] = {
	{RECTANGLE, &tex_table, &tex_hidden, 6,20,4, 0,20,4, 6,0,4},
	{RECTANGLE, &tex_black, &tex_black, 5,19,4, 5,19,0, 1,19,4},
	{RECTANGLE, &tex_black, &tex_black, 5,1,4, 5,1,0, 1,1,4},
};

const Poly poly_arbre1[] = {
	{RECTANGLE, &tex_arbre1, &tex_arbre1, 0,20,90, 0,20,0, 0,-20,90}
};

// Personnages
const Poly poly_forgeron[] = {
	{RECTANGLE, &tex_forgeron, &tex_forgeron, 0,6,24, 0,6,0, 0,-6,24}
};



// village ------------------------------------------------
Object maison1 = 	{-300,0,0, 		180,Z, 	poly_maison2, 5, 	1, IN};
Object maison2 = 	{-300,60,0, 	180,Z, 	poly_maison1, 4, 	2, IN};
Object maison3 = 	{-240,60,0, 	90,Z, 	poly_maison1, 4, 	1, IN};
Object egout1 = 	{-20,40,0, 		0,N, 	poly_egout1,1, 		NONE};
Object haie1 = 		{23,82,0, 		-30,Z, 	poly_haie2,1, 		ALL, IN};
Object haie2 = 		{20,40,0, 		-5,Z, 	poly_haie1,1, 		ALL, IN};
Object haie3 = 		{20,37,0, 		-110,Z, poly_haie1,1, 		ALL, IN};
Object haie4 = 		{30,-100,0, 	15,Z, 	poly_haie2,1, 		ALL, IN};
Object moulin1 = 	{100,0,0, 		0,Z, 	poly_moulin,15, 	7, IN};
Object pale1 = {90,55,65, 		0,X, 	poly_pale,5, NONE};
Object pancarte_forgeron = {-295,0,35, 0,X, poly_pancarte_forgeron,2, NONE};
Object banc1 = {-298,30,0, 0,N, poly_banc,3, ALL, IN};
Object arbre1 = {0,-126,0, 0,Z_BILLBOARD, poly_arbre1,1, ALL, IN};
Object arbre2 = {-39,-159,0, 0,Z_BILLBOARD, poly_arbre1,1, ALL, IN};
Object arbre3 = {-80,-133,0, 0,Z_BILLBOARD, poly_arbre1,1, ALL, IN};
Object arbre4 = {-113,-184,0, 0,Z_BILLBOARD, poly_arbre1,1, ALL, IN};
Object arbre5 = {11,-184,0, 0,Z_BILLBOARD, poly_arbre1,1, ALL, IN};
Object arbre6 = {-53,-220,0, 0,Z_BILLBOARD, poly_arbre1,1, ALL, IN};

Object* list_object_village[] = {
	&moulin1, &pale1, &haie1, &haie2, &haie3, &haie4, &maison1,
	&maison2, &maison3, &pancarte_forgeron, &banc1, &arbre1, &arbre2,
	&arbre3, &arbre4, &arbre5, &arbre6 
};

Map map_village = {1, list_object_village, 17, true, true, INTERIEUR};


// maison forgeron ----------------------------------------
Object maison_forgeron = {0,0,0, 0,N, poly_maison_forgeron,7, ALL, OUT};
Object comptoire = {20,20,0, 0,N, poly_comptoire,3, ALL, IN};
Object trappe = {58,118,0, 0,Y, poly_trappe,1, ALL, IN};
Object table1 = {50,70,0, 0,N, poly_table,5, ALL, IN};
Object table2 = {55,60,0, 120,Z, poly_table,5, ALL, IN};
// Personnages
Object forgeron = {40,12,0, 0,Z_BILLBOARD, poly_forgeron,1};

Object* list_object_forgeron[] = {
	&maison_forgeron, &comptoire, &trappe, &table1, &table2, &forgeron
};

Map map_forgeron = {2, list_object_forgeron, 6, false, true, EXTERIEUR};












// EXEMPLE ---------------------------------------------------

const Texture tex_mur = {sprite_brique, NULL, 32, 32, 0, 0, 0, false, false};

const Poly poly_exemple[] = {
	// les murs oranges
	{RECTANGLE, &tex_mur, &tex_hidden, 0,0,30, 0,0,0, 50,0,30},
	{RECTANGLE, &tex_mur, &tex_hidden, 50,0,30, 50,0,0, 50,25,30},
	{RECTANGLE, &tex_mur, &tex_hidden, 50,25,30, 50,25,0, 0,25,30},
	{RECTANGLE, &tex_mur, &tex_hidden, 0,25,30, 0,25,0, 0,0,30},
	// le toit vert
	{RECTANGLE, &tex_toit, &tex_hidden, 0,12,40, 0,0,30, 50,12,40},
	{RECTANGLE, &tex_toit, &tex_hidden, 50,12,40, 50,25,30, 0,12,40},
	{TRIANGLE, &tex_black, &tex_hidden, 50,12,40, 50,0,30, 50,25,30}, // droite
	{TRIANGLE, &tex_black, &tex_hidden, 0,12,40, 0,25,30, 0,0,30} // gauche

};

Object objet_exemple1 = {33, -50, 0, 0, N, poly_exemple, 8, ALL};
Object objet_exemple2 = {100, 12, 0, 90, Z, poly_exemple, 8, ALL};


Object* list_exemple[] = {
	&objet_exemple1, &objet_exemple2
};

Map map_exemple = {1, list_exemple, 2, true, true, EXTERIEUR};




// MENU ------------------------------------------------------

Object moulin_menu = {0,0,0, 0,N, poly_moulin,15, 7, NONE};
Object pale_menu = {-10,55,65, 0,X, poly_pale,5, NONE};

Object* list_menu[] = {
	&moulin_menu, &pale_menu
};

Map map_menu = {0, list_menu, 2, true, true, EXTERIEUR};


/*
#define L 10000

const Poly mega_cube[] = {
	// les murs oranges
	{RECTANGLE, &tex_mur, &tex_hidden, 0,0,L, 0,0,0, L,0,L},
	{RECTANGLE, &tex_mur, &tex_hidden, L,0,L, L,0,0, L,L,L},
	{RECTANGLE, &tex_mur, &tex_hidden, L,L,L, L,L,0, 0,L,L},
	{RECTANGLE, &tex_mur, &tex_hidden, 0,L,L, 0,L,0, 0,0,L}
};

Object objet_mega_cube = {0, 0, 0, 0, N, mega_cube, 4, ALL};

*/